#Defines how logging will behave ["Logging Options"] #Enables/disables debug logging of the mod "Debug Logging" = false #Bitmask for toggling various debug traces #Range: > 0 "Debug Flag Mask" = 0 #Defines footstep effect generation parameters ["Footstep Options"] #Enable replacement of footstep sounds with acoustic versions "Enable Footprint Sound Effects" = true #Enable Footprint particle effects "Enable Footprint Particles" = true #Use first person footstep cadence "First Person Cadence" = true #Style of footprint to display for a player #Allowed Values: SHOE, SQUARE, HORSESHOE, BIRD, PAW, SQUARE_SOLID, LOWRES_SQUARE "Player Footprint Style" = "LOWRES_SQUARE" #Generate footsteps as a quadruped (horse) "Footsteps as Quadruped" = false #Footstep master volume scale #Range: 0 ~ 100 "Footstep Volume Scale" = 40 #Enable armor rustle accents for footstep acoustics "Enable Armor Accents" = true #Enable rain splash accents for footstep acoustics "Enable Rain Splash Accents" = true #Enable water logged accents for footstep acoustics "Enable Waterlogged Accents" = true #Options for mob effect generation ["Mob Effect Options"] #Hides the player's potion particles to avoid cluttering display "Hide Player Potion Particles" = true #Show breath effect in cold regions and underwater "Show Breath Effect" = true #Show arrow particle trail during flight "Show Arrow Particle Trail" = false #Enable toolbar item sound effects "Enable Toolbar Sound Effects" = true #Enable bow/crossbow sound effects "Enable Bow Sound Effects" = true #Enable item swing sound effects "Enable Item Swing Sound Effects" = true #Toolbar master volume scale #Range: 0 ~ 100 "Toolbar Volume Scale" = 35